the following are a series of phrases or prompts that may articulate an entrance into some issues we are being asked to investigate. they may also be seen as some action brackets that can create a procedural entrance to working on the project at large while addressing these issues.
from the universal design brief:
PRINCIPLE ONE: Equitable Use
The design is useful and marketable to people with diverse abilities.
cultural / historical smoothing
a process through which historical and cultural backgrounds and reactions to space and form are reconciled across a diverse constituency while mainting the situational specifics of space, context, program, and access
PRINCIPLE TWO: Flexibility in Use
The design accommodates a wide range of individual preferences and abilities.
democratic delimitation
spaces and moments are bound implicitly by the capabilities of their occupants, the occupants draw the space with their individuated voices and actions
PRINCIPLE THREE: Simple and Intuitive Use
Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level.
archetypal wayfinding (stranger’s path, jb jackson)
self-guided tourism
spatial and programmatic orientation that seeks to construct a ’safe’ sequence or procession upon first use that also allows further knowledge of space to be acquired for further interactions, seen as a spatial/architectural concept rather than graphic
PRINCIPLE FOUR: Perceptible Information
The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities.
sensory redundancy
synaesthetic meter
sensory suites
spatial character and effect are communicated to all senses, correlative components are sought to blend into a condition that functions similarly as each sense drops away
PRINCIPLE FIVE: Tolerance for Error
The design minimizes hazards and the adverse consequences of accidental or unintended actions.
childproofing, lunatic / prison furniture
enmargin’d acts
ADA * 1.5, exaggeration of buffer zones
PRINCIPLE SIX: Low Physical Effort
The design can be used efficiently and comfortably and with a minimum of fatigue.
occupation in transit (cube, cube 2: hypercube)
pathways of uniform plurality
spaces gain mobility and shift within the space, not for flexibilty but for ease of access, diverse and multiplicitous non-hierarchical (or as ms says, non-hiarchial) access methods for all spaces, stairs, ramps, elevators, ladders, poles, hatches, etc., extreme effort may come in different forms for different folks
PRINCIPLE SEVEN: Size and Space for Approach and Use
Appropriate size and space is provided for approach, reach, manipulation, and use regardless of user’s body size, posture, or mobility.
gaseous ergonomics
human factors tailoring
how does the sphere of influence of the body expand and contract at different scales, what is the ideal performance of a cavernous space vis-a-vis a shrimpy little body
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